Fire circle
Gregory bove circleoffire01
Gregory bove circleoffire02
Gregory bove circleoffire03
Gregory bove circleoffire04
Fire circle

A small pyroFx project to understand fire propagation with a mesh, called “Fire Circle”.

I’m gonna reveal the secret: the trick was to make appear a mesh, with houdini, which drives the simulation of the fire.

I used a second geometry, an animated plane, which enter in interaction with the circle, in a linear motion.

Then, I put all the interacted points in a group and I make appear the circle’s points in this group. As a result, and after a looong render, we have a fire propagation.

If you are interested in the technical details, I put in the video below a complete breakdown of this effect.

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